// OUTDOOR SECTION SCRIPT
//    Section: X = 0, Y = 0

// This is the special encounter script for this town.
// The states INIT_STATE and START_STATE have
// meanings that are described in the documenation. States you write
// yourself should be numbered from 10-100.

beginoutdoorscript;

variables;

body;

beginstate INIT_STATE;
// This state called whenever this section is loaded into memory.
break;

beginstate START_STATE;
// This state is called every turn the party is in this outdoor section. 
break;

beginstate 10; //Rubble pits
	if(get_flag(100,0) == 0) {
		message_dialog("You come across a small area of land that is filled with boulders and fragments of rotten wood. From the size and shape of the rubble, it would appear that this was once a settlement of some sort.","This must have been one of the places where the natives of the island lived before they were wiped out.");
		message_dialog("You have a quick look around for anything that might seem useful, but your search yields no results. Everything is either ancient, or has been taken by the Empire forces here.","");
		set_flag(100,0,1);
	}
break;




